AI Assistant Design

AI Assistant Design — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Oracle Cloud

    Oracle Cloud

    Oracle Cloud is a cloud computing service offered by Oracle Corporation providing servers, storage, network, applications and services through a global network of Oracle Corporation managed data centers. The company allows these services to be provisioned on demand over the Internet. Oracle Cloud provides infrastructure as a service (IaaS), platform as a service (PaaS), software as a service (SaaS), and data as a service (DaaS). These services are used to build, deploy, integrate, and extend applications in the cloud. This platform supports numerous open standards (SQL, HTML5, REST, etc.), open-source applications (Kubernetes, Spark, Hadoop, Kafka, MySQL, Terraform, etc.), and a variety of programming languages, databases, tools, and frameworks including Oracle-specific, open source, and third-party software and systems. == Services == === Infrastructure as a Service (IaaS) and Platform as a Service (PaaS) === Oracle's cloud infrastructure was made generally available (GA) on October 20, 2016 under the name "Oracle Bare Metal Cloud Services". Oracle Bare Metal Cloud Services was rebranded as Oracle Cloud Infrastructure in 2018 and dubbed Oracle's "Generation 2 Cloud" at Oracle OpenWorld 2018. Oracle Cloud Infrastructure offerings include the following services: Compute: The company provides Virtual Machine Instances to provide different shapes (VM sizes) catering to different types of workloads and performance characteristics. They also provide on-demand Bare metal servers and Bare metal GPU servers, without a hypervisor. In 2016, Oracle Cloud Infrastructure launched with bare metal instances with Intel processors. These first bare metal instances offered were powered by Intel servers. In 2018, Oracle Cloud added bare metal instances powered by AMD processors, followed by Ampere Cloud-native processors in 2021. In 2021, Oracle also released its first VM-based compute instances based on Arm processors. Storage: The platform provides block volumes, file storage, object storage, and archive storage for database, analytics, content, and other applications across common protocols and APIs. Networking: This cloud platform provides network with fully configurable IP addresses, subnets, routing, and firewalls to support new or existing private networks with end-to-end security. Governance: For auditing, identity and access management, the platform has data integrity checks, traceability, and access management features. Database Management / Data Management: Oracle offers a data management platform for database workloads as well as hyper-scale big data and streaming workloads including OLTP, data warehousing, Spark, machine learning, text search, image analytics, data catalog, and deep learning. The platform allows Oracle, MySQL, and NoSQL databases to be deployed on demand as managed cloud services. Oracle Databases uniquely offer the Oracle Autonomous Database (optimized for data warehouse, transaction processing, or JSON), the Exadata shape, as well as Real Application Clusters (RAC). Load Balancing: The cloud platform offers load balancing capability to automatically route traffic across fault domains and availability domains for high availability and fault-tolerance for hosted applications. Edge Services: These services can monitor the path between users and resources and adapt to changes and outages. They include Domain Name System (DNS) services from Oracle's acquisition of Dyn. FastConnect: The cloud platform provides private connectivity across on-premises and cloud networks through providers like Equinix, AT&T, and Colt. Application Development: For application development, the company's cloud offers an open, standards-based application development platform to build, deploy, and manage API-first, mobile-first cloud applications. This platform supports container-native, cloud-native, and low code development. This platform also provides a DevOps platform for CI/CD, diagnostics for Java applications, and integration with SaaS and on-prem applications. Services include Java, mobile, digital assistants (evolution from chatbots), messaging, application container cloud, developer cloud, visual builder, API catalog, AI platform, DataScience.com (Oracle acquired) and blockchain. Integration: This is a platform offering with adapters to integrate on-premise and cloud applications. Capabilities include data integration and replication, API management, integration analytics, along with data migration and integration. They offer services such as data integration platform cloud, data integrator cloud service, GoldenGate cloud service, integration cloud, process cloud service, API platform cloud service, apiary cloud service, and SOA cloud service. Business Analytics: The company provides this business analytics platform which can analyze and generate insights from data across various applications, data warehouses, and data lakes. The services offered include analytics cloud, business intelligence, big data discovery, big data preparation, data visualization, and essbase. Security: The Oracle Cloud Platform provides identity and security applications for providing secure access and monitoring of hybrid cloud environment and addressing IT governance and compliance requirements. This platform delivers an identity SOC (Security Operations Center) through a combined offering of SIEM, UEBA, CASB, and IDaaS. The services offered include Identity Cloud Service and CASB Cloud Service. Management: The platform provides an integrated monitoring, management, and analytics platform. This platform also uses machine learning and big data on the operational data set. The platform is used to improve IT stability, prevent application outages, improve DevOps, and harden security. Services offered include Application Performance Monitoring, Infrastructure Monitoring, Log Analytics, Orchestration, IT Analytics, Configuration and Compliance, Security Monitoring, and Analytics. Content and Experience: This is a platform for content, website, and workflow management. This service is used to provide content collaboration and web presence. This tool comes integrated with Oracle on-premise and SaaS services. The services offered are Content and Experience Cloud, WebCenter Portal Cloud, and DIVA Cloud. In 2016, Oracle acquired Dyn, an internet infrastructure company. On May 16, 2018 Oracle announced that it had acquired DataScience.com, a privately held cloud workspace platform for data science projects and workloads. In April 2020, Oracle became the cloud infrastructure provider for Zoom, an online and video meeting platform. The same month, Nissan announced its migration to Oracle Cloud for its high-performance computing (HPC) workloads used for simulating the structural impacts of a car design. Xerox announced a partnership with Oracle Cloud in 2021, where Xerox will use Oracle's cloud-computing capabilities within its business incubator. === Software as a Service (SaaS) === Oracle provides SaaS applications also known as Oracle Cloud Applications. These applications are offered across a variety of products, industrial sectors with various deployment options to adhere to compliance standards. The below list mentions Oracle Cloud Applications provided by Oracle Corporation. Customer Experience (CX) Human Capital Management (HCM) Enterprise Resource Planning (ERP) Supply Chain Management (SCM) Enterprise Performance Management (EPM) Internet of Things Applications (IoT) SaaS Analytics Data Industry Solutions (Communications, Financial Services, Consumer Goods, High Tech and Manufacturing, Higher Education, Hospitality, Utilities) Deployment (adhering to standards for sectors such as Financial Services, Retail Services, Public Sector, Defense) Block-Chain Cloud Service (in partnership with SAP, IBM and Microsoft) Blockchain Applications On July 28, 2016 Oracle bought NetSuite, the very first cloud company, for $9.3 billion. === Data as a Service (DaaS) === This platform is known as the Oracle Data Cloud. This platform aggregates and analyzes consumer data powered by Oracle ID Graph across channels and devices to create cross-channel consumer understanding. == Deployment models == Oracle Cloud is available in 44 regions as of July 2023, including North America, South America, UK, European Union, Middle East, Africa, India, Australia, Korea, and Japan. Oracle Cloud is available as a public cloud (Oracle-managed regions); to selected government agencies as an Oracle-managed government cloud in the United States (with FedRAMP High and DISA SRG IL5 compliance) and United Kingdom; and as a "private cloud" or "hybrid cloud" as an Oracle-managed database-only service or full-service dedicated region - what Oracle calls "Cloud at Customer". == Architecture == Oracle's public and government cloud is offered through a global network of Oracle-managed data centers, connected by an Oracle-managed backbone network. Oracle's Exadata Cloud at Customer leverages this network for contr

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  • User-subjective approach

    User-subjective approach

    The user-subjective approach is the first interaction design approach dedicated specifically to personal information management (PIM). The approach offers design principles with which PIM systems (e.g. operating systems, email applications and web browsers) can make systematic use of subjective (i.e. user-dependent) attributes. The approach evolved in three stages: (a) theoretical foundations first published in a Journal of the American Society for Information Science and Technology during 2003. The paper introduces the approach and its design principles (b) evidence and implementation was published in another JASIST paper in 2008. The paper gives empirical evidence in support of the approach as well as seven novel design schemes that derives from it. It has won the Best JASIST paper award in 2009.(c) specific design evaluation this stage has already begun with evaluation of the first user-subjective design prototype called GrayArea in a Conference on Human Factors in Computing Systems paper published in 2009. == Theoretical foundations == The user-subjective approach takes advantage of the fact that in PIM the person who retrieves the information is the same person who had previously stored it. PIM can be seen as a communication between the person and him\her self at two different times: the time of storage and the time of retrieval. The PIM system design should help facilitate that unique communication by allowing the user use subjective (user-dependent) attributes in addition to the standard objective ones. PIM systems should capture these subjective attributes when the user interacts with the information item (either automatically or by using direct manipulation interface) in order to help the user retrieve the item later on. The user-subjective approach identifies three subjective attributes – the project which the item was classified to, its degree of importance to the user, and the context in which the item was used during the interaction with it. The approach also assigns a design principle for each. The principles (discussed below) are deliberately abstract to allow for a variety of different implementations. === The subjective project classification principle === The subjective project classification principle suggests that PIM systems design should allow all information items related to a project be classified under the same category regardless of whether they are files, emails, Web Favorites or of any other format. This stands in sharp contrast with the present PIM system design where there are distinct folder hierarchies for each of these formats. The current design forces the user to store information related to a single project in separate locations depending on their format causing the project fragmentation problem. === The subjective importance principle === The subjective importance principle suggests that the subjective importance of information should affect its degree of visual salience and accessibility: important information items should be highly visible and accessible as they are more likely to be retrieved (the promotion principle) and those of lower importance should be demoted (i.e. making them less visible) so as not to distract the user (the demotion principle). While the promotion principle is not new and has been widely applied in PIM system design, the demotion principle is novel and has been applied only sporadically in these systems. Currently these systems allow only two options: keeping information (where unneeded information items could clutter folders and obscure the target item) and deleting it (where there is a risk that the item will not be there when needed). Demotion suggests a third option where the item is less visible so it doesn’t distract the user but is kept within its original context in case the user would need it after all. === The subjective context principle === The subjective context principle suggests that PIM systems should allow users retrieve their information items in the same context that they had previously used in order to bridge the time gap between these two events. By "context" the approach refers to other information items that were used at the time of interaction with the item, thoughts that the users may have regarding the item, the phase the user got to in the interaction with the item and other people the user collaborates with regarding the information item. == Evidence and implementations == === Evidence === The user-subjective approach was evaluated in a multioperational designed study which used questionnaires, screen shots and in-depth interviews (N = 84). The research tested the use of subjective attributes in current PIM systems and its dependency on design. Results show that participants used subjective attributes whenever design allowed them to. When it didn't, they either used their own alternative ways to use these attributes or avoided using subjective attributes at all. Regarding the subjective project classification principle – many of the participants' recent files, emails and web pages related to the same projects (indicating that they were working on the same project using different formats), and they had saved files of different format in the same project folders. However, as design does not suggest storing emails and web favorites with files, users avoid doing so. Regarding the subjective importance principle – users tended to retrieve their important information from highly visible and accessible locations offered by current design (e.g. by using the desktop), however since current systems offers no way to demote files of low subjective importance participants tended to use their own walk around ways for doing so (e.g. by moving them to a folder called "old" inside their original folder). Regarding the subjective context principle – participants tended to talk spontaneously about the context of their information items during the interview. These evidence imply that current PIM systems could possibly be improved if it would allow users to make more use of subjective attributes of their personal information. === Implementations === Each of the user-subjective design principles can be implemented in various ways. Moreover, as the approach is generative it offers PIM designers to use these principles in order to create their own user subjective designs. Below are design schemes that demonstrate an implementation of each of the principles. A more complete set of implementation examples can be found in the user-subjective website Archived 2011-02-01 at the Wayback Machine. The single hierarchy solution – addresses the project fragmentation problem (the current situation where the users stores and retrieve their project-related files, emails and web favorites at different hierarchies) and implements the subjective classification principle by offering the user a single folder hierarchy for all information items. At the operation system level the users would navigate to a folder and find there all project related files, emails, web favorites, tasks, contacts and notes. This would allow them to retrieve all their project-related information items from a single location regardless of their formats. When looking at these folders at their mail box the users would see only their emails and only web favorites through their browser. The single hierarchy design scheme has not been evaluated yet. GrayArea – implements the demotion principle by allowing users to move subjectively unimportant files to a gray area at the bottom end of their folders. This clears the upper part of the folder from file that are unlikely to be retrieved while allowing the users to retrieve these unimportant file in their original context in case they are needed after all. GrayArea design scheme was positively evaluated (see next section). ItemHistory – is an implementation of the subjective context principle. It allows users to reach all information items that were previously retrieved while that information item was open. This design scheme has not been evaluated to date. == Specific design evaluation == The evaluation of specific designs is the third and final step of the approach development. It had begun with the assessment of GrayArea. === GrayArea evaluation === GrayArea was evaluated by using a prototype that simulated the participants' folders but included a gray area where they could drag & drop their subjectively unimportant files. In the study 96 participants were asked to clean up their folders from unimportant files once with GrayArea and once without it. Results show that the use of GrayArea reduced the clutter in folders, that it was easier for participants to demote files than to delete them and that they would use it if provided in their next operating system. These results encourage commercial implementation of GrayArea and the development and testing of other user-subjective designs. == Chronological development == The user-subjective approach was developed by

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  • Scriptella

    Scriptella

    Scriptella is an open source extract transform load (ETL) and script execution tool written in Java. It allows the use of SQL or another scripting language suitable for the data source to perform required transformations. Scriptella does not offer any graphical user interface. == Typical use == Database migration. Database creation/update scripts. Cross-database ETL operations, import/export. Alternative for Ant task. Automated database schema upgrade. == Features == Simple XML syntax for scripts. Add dynamics to your existing SQL scripts by creating a thin wrapper XML file: Support for multiple datasources (or multiple connections to a single database) in an ETL file. Support for many useful JDBC features, e.g. parameters in SQL including file blobs and JDBC escaping. Performance and low memory usage are one of the primary goals. Support for evaluated expressions and properties (JEXL syntax) Support for cross-database ETL scripts by using elements Transactional execution Error handling via elements Conditional scripts/queries execution (similar to Ant if/unless attributes but more powerful) Easy-to-Use as a standalone tool or Ant task, without deployment or installation. Easy-To-Run ETL files directly from Java code. Built-in adapters for popular databases for a tight integration. Support for any database with JDBC/ODBC compliant driver. Service Provider Interface (SPI) for interoperability with non-JDBC DataSources and integration with scripting languages. Out of the box support for JSR 223 (Scripting for the Java Platform) compatible languages. Built-in CSV, TEXT, XML, LDAP, Lucene, Velocity, JEXL and Janino providers. Integration with Java EE, Spring Framework, JMX and JNDI for enterprise ready scripts.

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  • Lion algorithm

    Lion algorithm

    Lion algorithm (LA) is one among the bio-inspired (or) nature-inspired optimization algorithms (or) that are mainly based on meta-heuristic principles. It was first introduced by B. R. Rajakumar in 2012 in the name, Lion’s Algorithm. It was further extended in 2014 to solve the system identification problem. This version was referred as LA, which has been applied by many researchers for their optimization problems. == Inspiration from lion’s social behaviour == Lions form a social system called a "pride", which consists of 1–3 pair of lions. A pride of lions shares a common area known as territory in which a dominant lion is called as territorial lion. The territorial lion safeguards its territory from outside attackers, especially nomadic lions. This process is called territorial defense. It protects the cubs till they become sexually matured. The maturity period is about 2–4 years. The pride undergoes survival fights to protect its territory and the cubs from nomadic lions. Upon getting defeated by the nomadic lions, the dominating nomadic lion takes the role of territorial lion by killing or driving out the cubs of the pride. The lioness of the pride give birth to cubs though the new territorial lion. When the cubs of the pride mature and considered to be stronger than the territorial lion, they take over the pride. This process is called territorial take-over. If territorial take-over happens, either the old territorial lion, which is considered to be laggard, is driven out or it leaves the pride. The stronger lions and lioness form the new pride and give birth to their own cubs == Terminology == In the LA, the terms that are associated with lion’s social system are mapped to the terminology of optimization problems. Few of such notable terms are related here. Lion: A potential solution to be generated or determined as optimal (or) near-optimal solution of the problem. The lion can be a territorial lion and lioness, cubs and nomadic lions that represent the solution based on the processing steps of the LA. Territorial lion: The strongest solution of the pride that tends to meet the objective function. Nomadic lion: A random solution, sometimes termed as nomad, to facilitate the exploration principle Laggard lion: Poor solutions that are failed in the survival fight. Pride: A pool of potential solutions i.e. a lion, lioness and their cubs, that are potential solutions of the search problem. Fertility evaluation: A process of evaluating whether the territorial lion and lioness are able to provide potential solutions in the future generations i.e. It ensures that the lion or lioness converge at every generation. Survival fight: It is a greedy selection process, which is often carried out between the pride and nomadic lion. == Algorithm == The steps involved in LA are given below: Pride Generation: Generate X m a l e {\displaystyle X^{male}} , X f e m a l e {\displaystyle X^{female}} and X 1 n o m a d {\displaystyle X_{1}^{nomad}} Determine f ( X m a l e ) {\displaystyle f(X^{male})} , f ( X f e m a l e ) {\displaystyle f(X^{female})} , f ( X 1 n o m a d ) {\displaystyle f(X_{1}^{nomad})} Initialize f r e f {\displaystyle f^{ref}} as f ( X m a l e ) {\displaystyle f(X^{male})} and N g {\displaystyle N_{g}} as 0 Memorize X m a l e {\displaystyle X^{male}} and X f e m a l e {\displaystyle X^{female}} Apply Fertility evaluation Process Generation of cubpool by mating Gender clustering: Define X c u b m a l e {\displaystyle X_{cub}^{male}} and X c u b f e m a l e {\displaystyle X_{cub}^{female}} Initialize a g e c u b {\displaystyle age_{cub}} as zero Apply Cub growth function Territorial defense: If X m a l e {\displaystyle X^{male}} (or pride) fails in the survival fight i.e. X 1 n o m a d {\displaystyle X_{1}^{nomad}} defeats the pride, go to step 4, else continue Increase a g e c u b {\displaystyle age_{cub}} by 1 and check whether cub attains maturity i.e., if a g e c u b > a g e m a x {\displaystyle age_{cub}>age_{max}} , go to Step 9, else continue Territorial takeover: If X c u b m a l e {\displaystyle X_{cub}^{male}} and X c u b f e m a l e {\displaystyle X_{cub}^{female}} are found to be closer to optimal solution, update X m a l e {\displaystyle X^{male}} and X f e m a l e {\displaystyle X^{female}} Increment N g {\displaystyle N_{g}} by 1 Repeat from Step 5, if termination criterion is not violated, else return X m a l e {\displaystyle X^{male}} as the near-optimal solution == Variants == The LA has been further taken forward to adopt in different problem areas. According to the characteristics of the problem area, significant amendment has been done in the processes and the models used in the LA. Accordingly, diverse variants have been developed by the researchers. They can be broadly grouped as hybrid LAs and non-hybrid LAs. Hybrid LAs are the LAs that are amended by the principle of other meta-heuristics, whereas the Non-hybrid LAs take any scientific amendment inside its operation that are felt to be essential to attend the respective problem area. == Applications == LA is applied in diverse engineering applications that range from network security, text mining, image processing, electrical systems, data mining and many more. Few of the notable applications are discussed here. Networking applications: In WSN, LA is used to solve the cluster head selection problem by determining optimal cluster head. Route discovery problem in both the VANET and MANET are also addressed by the LA in the literature. It is also used to detect attacks in advanced networking scenarios such as Software-Defined Networks (SDN) Power Systems: LA has attended generation rescheduling problem in a deregulated environment, optimal localization and sizing of FACTS devices for power quality enhancement and load-frequency controlling problem Cloud computing: LA is used in optimal container-resource allocation problem in cloud environment and cloud security

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  • Tiimo

    Tiimo

    Tiimo is an app designed to help neurodivergent individuals with planning their life. In August 2024 the company raised €1.4 million, bringing their total funding to €4.3 million. At that point they had over 500,000 users, including 50,000 paid users. The app has Apple Watch support and a learning platform that includes courses on well-being and neurodiversity. The app was founded by Helene Lassen Nørlem and Melissa Würtz Azari in 2015. After being a finalist in 2024, in December 2025 Tiimo was won Apple’s iPhone App of the Year. The premium version is $10/mo and features an AI chatbot alongside the daily planner.

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  • XOR swap algorithm

    XOR swap algorithm

    In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required. The algorithm is primarily a novelty and a way of demonstrating properties of the exclusive or operation. It is sometimes discussed as a program optimization, but there are almost no cases where swapping via exclusive or provides benefit over the standard, obvious technique. == The algorithm == Conventional swapping requires the use of a temporary storage variable. Using the XOR swap algorithm, however, no temporary storage is needed. The algorithm is as follows: Since XOR is a commutative operation, either X XOR Y or Y XOR X can be used interchangeably in any of the foregoing three lines. Note that on some architectures the first operand of the XOR instruction specifies the target location at which the result of the operation is stored, preventing this interchangeability. The algorithm typically corresponds to three machine-code instructions, represented by corresponding pseudocode and assembly instructions in the three rows of the following table: In the above System/370 assembly code sample, R1 and R2 are distinct registers, and each XR operation leaves its result in the register named in the first argument. Using x86 assembly, values X and Y are in registers eax and ebx (respectively), and xor places the result of the operation in the first register (Note: x86 supports XCHG instruction so using triple XOR do not make sense on this architecture). In RISC-V assembly, value X and Y are in registers x10 and x11, and xor places the result of the operation in the first operand. However, in the pseudocode or high-level language version or implementation, the algorithm fails if x and y use the same storage location, since the value stored in that location will be zeroed out by the first XOR instruction, and then remain zero; it will not be "swapped with itself". This is not the same as if x and y have the same values. The trouble only comes when x and y use the same storage location, in which case their values must already be equal. That is, if x and y use the same storage location, then the line: sets x to zero (because x = y so X XOR Y is zero) and sets y to zero (since it uses the same storage location), causing x and y to lose their original values. == Proof of correctness == The binary operation XOR over bit strings of length N {\displaystyle N} exhibits the following properties (where ⊕ {\displaystyle \oplus } denotes XOR): L1. Commutativity: A ⊕ B = B ⊕ A {\displaystyle A\oplus B=B\oplus A} L2. Associativity: ( A ⊕ B ) ⊕ C = A ⊕ ( B ⊕ C ) {\displaystyle (A\oplus B)\oplus C=A\oplus (B\oplus C)} L3. Identity exists: there is a bit string, 0, (of length N) such that A ⊕ 0 = A {\displaystyle A\oplus 0=A} for any A {\displaystyle A} L4. Each element is its own inverse: for each A {\displaystyle A} , A ⊕ A = 0 {\displaystyle A\oplus A=0} . Suppose that we have two distinct registers R1 and R2 as in the table below, with initial values A and B respectively. We perform the operations below in sequence, and reduce our results using the properties listed above. === Linear algebra interpretation === As XOR can be interpreted as binary addition and a pair of bits can be interpreted as a vector in a two-dimensional vector space over the field with two elements, the steps in the algorithm can be interpreted as multiplication by 2×2 matrices over the field with two elements. For simplicity, assume initially that x and y are each single bits, not bit vectors. For example, the step: which also has the implicit: corresponds to the matrix ( 1 1 0 1 ) {\displaystyle \left({\begin{smallmatrix}1&1\\0&1\end{smallmatrix}}\right)} as ( 1 1 0 1 ) ( x y ) = ( x + y y ) . {\displaystyle {\begin{pmatrix}1&1\\0&1\end{pmatrix}}{\begin{pmatrix}x\\y\end{pmatrix}}={\begin{pmatrix}x+y\\y\end{pmatrix}}.} The sequence of operations is then expressed as: ( 1 1 0 1 ) ( 1 0 1 1 ) ( 1 1 0 1 ) = ( 0 1 1 0 ) {\displaystyle {\begin{pmatrix}1&1\\0&1\end{pmatrix}}{\begin{pmatrix}1&0\\1&1\end{pmatrix}}{\begin{pmatrix}1&1\\0&1\end{pmatrix}}={\begin{pmatrix}0&1\\1&0\end{pmatrix}}} (working with binary values, so 1 + 1 = 0 {\displaystyle 1+1=0} ), which expresses the elementary matrix of switching two rows (or columns) in terms of the transvections (shears) of adding one element to the other. To generalize to where X and Y are not single bits, but instead bit vectors of length n, these 2×2 matrices are replaced by 2n×2n block matrices such as ( I n I n 0 I n ) . {\displaystyle \left({\begin{smallmatrix}I_{n}&I_{n}\\0&I_{n}\end{smallmatrix}}\right).} These matrices are operating on values, not on variables (with storage locations), hence this interpretation abstracts away from issues of storage location and the problem of both variables sharing the same storage location. == Code example == A C function that implements the XOR swap algorithm: The code first checks if the addresses are distinct and uses a guard clause to exit the function early if they are equal. Without that check, if they were equal, the algorithm would fold to a triple x ^= x resulting in zero. == Reasons for avoidance in practice == On modern CPU architectures, the XOR technique can be slower than using a temporary variable to do swapping. At least on recent x86 CPUs, both by AMD and Intel, moving between registers regularly incurs zero latency. (This is called MOV-elimination.) Even if there is not any architectural register available to use, the XCHG instruction will be at least as fast as the three XORs taken together. Another reason is that modern CPUs strive to execute instructions in parallel via instruction pipelines. In the XOR technique, the inputs to each operation depend on the results of the previous operation, so they must be executed in strictly sequential order, negating any benefits of instruction-level parallelism. === Aliasing === The XOR swap is also complicated in practice by aliasing. If an attempt is made to XOR-swap the contents of some location with itself, the result is that the location is zeroed out and its value lost. Therefore, XOR swapping must not be used blindly in a high-level language if aliasing is possible. This issue does not apply if the technique is used in assembly to swap the contents of two registers. Similar problems occur with call by name, as in Jensen's Device, where swapping i and A[i] via a temporary variable yields incorrect results due to the arguments being related: swapping via temp = i; i = A[i]; A[i] = temp changes the value for i in the second statement, which then results in the incorrect i value for A[i] in the third statement. == Variations == The underlying principle of the XOR swap algorithm can be applied to any operation meeting criteria L1 through L4 above. Replacing XOR by addition and subtraction gives various slightly different, but largely equivalent, formulations. For example: Unlike the XOR swap, this variation requires that the underlying processor or programming language uses a method such as modular arithmetic or bignums to guarantee that the computation of X + Y cannot cause an error due to integer overflow. Therefore, it is seen even more rarely in practice than the XOR swap. However, the implementation of AddSwap above in the C programming language always works even in case of integer overflow, since, according to the C standard, addition and subtraction of unsigned integers follow the rules of modular arithmetic, i. e. are done in the cyclic group Z / 2 s Z {\displaystyle \mathbb {Z} /2^{s}\mathbb {Z} } where s {\displaystyle s} is the number of bits of unsigned int. Indeed, the correctness of the algorithm follows from the fact that the formulas ( x + y ) − y = x {\displaystyle (x+y)-y=x} and ( x + y ) − ( ( x + y ) − y ) = y {\displaystyle (x+y)-((x+y)-y)=y} hold in any abelian group. This generalizes the proof for the XOR swap algorithm: XOR is both the addition and subtraction in the abelian group ( Z / 2 Z ) s {\displaystyle (\mathbb {Z} /2\mathbb {Z} )^{s}} (which is the direct sum of s copies of Z / 2 Z {\displaystyle \mathbb {Z} /2\mathbb {Z} } ). This doesn't hold when dealing with the signed int type (the default for int). Signed integer overflow is an undefined behavior in C and thus modular arithmetic is not guaranteed by the standard, which may lead to incorrect results. The sequence of operations in AddSwap can be expressed via matrix multiplication as: ( 1 − 1 0 1 ) ( 1 0 1 − 1 ) ( 1 1 0 1 ) = ( 0 1 1 0 ) {\displaystyle {\begin{pmatrix}1&-1\\0&1\end{pmatrix}}{\begin{pmatrix}1&0\\1&-1\end{pmatrix}}{\begin{pmatrix}1&1\\0&1\end{pmatrix}}={\begin{pmatrix}0&1\\1&0\end{pmatrix}}} == Application to register allocation == On architectures lacking a dedicated swap instruction, because it avoids the extra temporary register, the XOR swap algorithm is required for optimal register allocatio

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  • Archival bond

    Archival bond

    The archival bond is a concept in archival theory referring to the relationship that each archival record has with the other records produced as part of the same transaction or activity and located within the same grouping. These bonds are a core component of each individual record and are necessary for transforming a document into a record, as a document will only acquire meaning (and become a record) through its interrelationships with other records. == Description == The concept of the archival bond is primarily associated with the work of Luciana Duranti along with Heather MacNeil, as part of research into the integrity of electronic records. Duranti resumed and extended the concept of vincolo archivistico (archival bond), first expressed in 1937 by archivist Giorgio Cencetti of the Italian archival school. This bond emerges from the fact that electronic records are not physically arranged like traditional records. For traditional, analog records, their bond is implicit in their arrangement. But for electronic records, this bond must be made explicit due to the lack of a single sequential order of records in a digital environment. The archival bond was one of the core concepts of the subsequent International Research on Permanent Authentic Records in Electronic Systems (InterPARES) project and can be found in the InterPARES glossary. As Duranti notes, the archival bond is not to be confused with the broader term "context" as context exists independently of a record, while "the archival bond is an essential part of the record, which would not exist without it."

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  • Five safes

    Five safes

    The Five Safes is a framework for helping make decisions about making effective use of data which is confidential or sensitive. It is mainly used to describe or design research access to statistical data held by government and health agencies, and by data archives such as the UK Data Service. It is not an internationally accepted standard. Two of the Five Safes refer to statistical disclosure control, and so the Five Safes is usually used to contrast statistical and non-statistical controls when comparing data management options. == Concept == The Five Safes proposes that data management decisions be considered as solving problems in five 'dimensions': projects, people, settings, data and outputs. The combination of the controls leads to 'safe use'. These are most commonly expressed as questions, for example: These dimensions are scales, not limits. That is, solutions can have a mix of more or fewer controls in each dimension, but the overall aim of 'safe use' independent of the particular mix. For example, a public use file available for open download cannot control who uses it, where or for what purpose, and so all the control (protection) must be in the data itself. In contrast, a file which is only accessed through a secure environment with certified users can contain very sensitive information: the non-statistical controls allow the data to be 'unsafe'. One academic likened the process to a graphic equalizer, where bass and treble can be combined independently to produce a sound the listener likes, which has proven to be a very useful metaphor. This 2023 Data Foundation webinar is an expert discussion of how the elements interact, including an excellent introductory representation. There is no 'order' to the Five Safes, in that one is necessarily more important than the others. However, Ritchie argued that the 'managerial' controls (projects, people, setting) should be addressed before the 'statistical' controls (data, output). The Five Safes concept is associated with other topics which developed from the same programme at ONS, although these are not necessarily implemented. Safe people is associated with 'active researcher management', while safe outputs is linked with principles-based output statistical disclosure control. The Five Safes is a positive framework, describing what is and is not. The EDRU ('evidence-based, default-open, risk-managed, user-centred') attitudinal model is sometimes used to give a normative context == The 'data access spectrum' == From 2003 the Five Safes was also represented in a simpler form as a 'Data Access Spectrum'. The non-data controls (project, people, setting, outputs) tend to work together, in that organisations often see these as a complementary set of restrictions on access. These can then be contrasted with choices about data anonymisation to present a linear representation of data access options. This presentation is consistent with the idea of 'data as a residual', as well as data protection laws of the time which often characterised data simply as anonymous or not anonymous. A similar idea had already been developed independently in 2001 by Chuck Humphrey of the Canadian RDC network, the 'continuum of access'. More recently, The Open Data Institute has developed a 'Data Spectrum toolkit' which includes industry-specific examples. == History and terminology == The Five Safes was devised in the winter of 2002/2003 by Felix Ritchie at the UK Office for National Statistics (ONS) to describe its secure remote-access Virtual Microdata Laboratory (VML). It was described at this time as the 'VML Security Model'. This was adopted by the NORC data enclave, and more widely in the US, as the 'portfolio model' (although this is now also used to refer to a slightly different legal/statistical/educational breakdown). In 2012 the framework as was still being referred to as the 'VML security model', but its increasing use among non-UK organisations led to the adoption of the more general and informative phrase 'Five Safes'. The original framework only had four safes (projects, people, settings and outputs): the framework was used to describe highly detailed data access through a secure environment, and so the 'data' dimension was irrelevant. From 2007 onwards, 'safe data' was included as the framework was used to a describe a wider range of ONS activities. As the US version was based upon the 2005 specification, some US iterations uses have the original four dimensions (eg). Some discussions, such as the OECD, use the term 'secure' instead 'safe'. However, the use of both these terms can cause presentational problems: less control in a particular dimension could be seen to imply 'unsafe users' or 'insecure settings', for example, which distracts from the main message. Hence, the Australian government uses the term "five data sharing principles". The 'Anonymisation Decision-Making Framework' uses a framework based on the Five Safes but relabelling "projects", "people", and "settings" as "governance", "agency" and "infrastructure", respectively; "Output" is omitted, and "safe use" becomes "functional anonymisation". There is no reference to the Five Safes or any associated literature. The Australian version was required to include references to the Five Safes, and presented it as an alternative without comment. == Application == The framework has had three uses: pedagogical, descriptive, and design. Since 2016, it has also been used, directly and indirectly in legislation. See for more detailed examples. === Pedagogy === The first significant use of the framework, other than internal administrative use, was to structure researcher training courses at the UK Office for National Statistics from 2003. UK Data Archive, Administrative Data Research Network, Eurostat, Statistics New Zealand, the Mexican National Institute of Statistics and Geography, NORC, Statistics Canada and the Australian Bureau of Statistics, amongst others, have also used this framework. Most of these courses are for researchers using restricted-access facilities; the Eurostat courses are unusual in that they are designed for all users of sensitive data. === Description === The framework is often used to describe existing data access solutions (e.g. UK HMRC Data Lab, UK Data Service, Statistics New Zealand) or planned/conceptualised ones (e.g. Eurostat in 2011). An early use was to help identify areas where ONS' still had 'irreducible risks' in its provision of secure remote access. The framework is mostly used for confidential social science data. To date it appears to have made little impact on medical research planning, although it is now included in the revised guidelines on implementing HIPAA regulations in the US, and by Cancer Research UK and the Health Foundation in the UK. It has also been used to describe a security model for the Scottish Health Informatics Programme. === Design === In general the Five Safes has been used to describe solutions post-factum, and to explain/justify choices made, but an increasing number of organisations have used the framework to design data access solutions. For example, the Hellenic Statistical Agency developed a data strategy built around the Five Safes in 2016; the UK Health Foundation used the Five Safes to design its data management and training programmes. Use in the private sector is less common but some organisations have incorporated the Five Safes into consulting services. In 2015 the UK Data Service organized a workshop to encourage data users from the academic and private sectors to think about how to manage confidential research data, using the Five Safes to demonstrate alternative options and best practice. Early adopters for strategic design use were in Australia: both the Australian Bureau of Statistics and the Australian Department of Social Service used the Five Safes as an ex ante design tool. In 2017 the Australian Productivity Commission recommended adopting a version of the framework to support cross-government data sharing and re-use. This underwent extensive consultation and culminated in the DAT Act 2022. Since 2020 the Five Safes has been the overriding framework for the design of new secure facilities and data sharing arrangements in the UK for public health and social sciences. This has been promoted by the Office for Statistics Regulation, the UK Statistics Authority, NHS DIgital, and the research funding bodies Administrative Data Research UK and DARE UK. === Regulation and legislation === Three laws have incorporated the Fives Safes. They are explicit in the South Australian Public Sector (Data Sharing) Act 2016, and implicit in the research provisions of the UK Digital Economy Act 2017. The Australian Data Availability and Transparency Act 2022 renames the Five Safes as the Five Data Sharing Principles.A 2025 statutory review of the DAT Act 2022 found "that the DAT Act has not been effective in achieving its objectives.". The review includes specific referen

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  • Graphics

    Graphics

    Graphics (from Ancient Greek γραφικός (graphikós) 'pertaining to drawing, painting, writing, etc.') are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred. It can also be used for architecture. == History == The earliest graphics known to anthropologists studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the Upper Palaeolithic period from 40,000 to 10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings are known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic cylinder seals, marking the beginning of the historical periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus was used by the Egyptians as a material on which to plan the building of pyramids; they also used slabs of limestone and wood. From 600 to 250 BC, the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem. In art, "graphics" is often used to distinguish work in a monotone and made up of lines, as opposed to painting. === Drawing === Drawing generally involves making marks on a surface by applying pressure from a tool or moving a tool across a surface. In which a tool is always used as if there were no tools it would be art. Graphical drawing is an instrumental guided drawing. === Printmaking === Woodblock printing, including images is first seen in China after paper was invented (about A.D. 105). In the West, the main techniques have been woodcut, engraving and etching, but there are many others. ==== Etching ==== Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by Daniel Hopfer (c. 1470–1536) of Augsburg, Germany, who decorated armour in this way. Etching is also used in the manufacturing of printed circuit boards and semiconductor devices. === Line art === Line art is a rather non-specific term sometimes used for any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors. === Illustration === An illustration is a visual representation such as a drawing, painting, photograph or other work of art that stresses the subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message. Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as: giving faces to characters in a story displaying a number of examples of an item described in an academic textbook (e.g. A Typology) visualizing step-wise sets of instructions in a technical manual communicating subtle thematic tone in a narrative linking brands to the ideas of human expression, individuality, and creativity making a reader laugh or smile for fun (to make laugh) funny === Graphs === A graph or chart is a graphic that represents tabular or numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data. === Diagrams === A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., used to visualize and clarify the topic. === Symbols === A symbol, in its basic sense, is a representation of a concept or quantity; i.e., an idea, object, concept, quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic meaning, or symbolism. === Maps === A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a two-dimensional, geometrically accurate representation of a three-dimensional space. One of the first 'modern' maps was made by Waldseemüller. === Photography === One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various lenses to choose the view or filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect. The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer. === Engineering drawings === An engineering drawing is a type of drawing and is technical in nature, used to fully and clearly define requirements for engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc. === Computer graphics === There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex, like vectors take time to render and may have larger file sizes than a raster equivalent. In 1950, the first computer-driven display was attached to MIT's Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers. In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N

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  • Golden record (informatics)

    Golden record (informatics)

    In informatics, a golden record is the valid version of a data element (record) in a single source of truth system. It may refer to a database, specific table or data field, or any unit of information used. A golden copy is a consolidated data set, and is supposed to provide a single source of truth and a "well-defined version of all the data entities in an organizational ecosystem". Other names sometimes used include master source or master version. The term has been used in conjunction with data quality, master data management, and similar topics. (Different technical solutions exist, see master data management). == Master data == In master data management (MDM), the golden copy refers to the master data (master version) of the reference data which works as an authoritative source for the "truth" for all applications in a given IT landscape.

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  • Irish logarithm

    Irish logarithm

    The Irish logarithm was a system of number manipulation invented by Percy Ludgate for machine multiplication. The system used a combination of mechanical cams as lookup tables and mechanical addition to sum pseudo-logarithmic indices to produce partial products, which were then added to produce results. The technique is similar to Zech logarithms (also known as Jacobi logarithms), but uses a system of indices original to Ludgate. == Concept == Ludgate's algorithm compresses the multiplication of two single decimal numbers into two table lookups (to convert the digits into indices), the addition of the two indices to create a new index which is input to a second lookup table that generates the output product. Because both lookup tables are one-dimensional, and the addition of linear movements is simple to implement mechanically, this allows a less complex mechanism than would be needed to implement a two-dimensional 10×10 multiplication lookup table. Ludgate stated that he deliberately chose the values in his tables to be as small as he could make them; given this, Ludgate's tables can be simply constructed from first principles, either via pen-and-paper methods, or a systematic search using only a few tens of lines of program code. They do not correspond to either Zech logarithms, Remak indexes or Korn indexes. == Pseudocode == The following is an implementation of Ludgate's Irish logarithm algorithm in the Python programming language: Table 1 is taken from Ludgate's original paper; given the first table, the contents of Table 2 can be trivially derived from Table 1 and the definition of the algorithm. Note since that the last third of the second table is entirely zeros, this could be exploited to further simplify a mechanical implementation of the algorithm.

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  • Harold Borko

    Harold Borko

    Harold Borko (1922-2012) was an American psychologist and researcher working primarily in the field of information science. == Biography == Borko was born in 1922 in New York City, New York. After serving in the US Army from 1942 to 1946 he obtained a BA in Psychology from the University of California, Los Angeles in 1948 and both his MA and PhD from the University of Southern California in Psychology in 1952. He returned to the army as a psychologist until 1956 after which he began a career working in and teaching information science. He died in California in 2012. == Information Science Career == After leaving the military Borko began working at the RAND Corporation as a Systems Training Specialist in 1956 and moved to the Systems Development Corporation a year later working in the Language Processing and Retrieval department. Alongside this work he taught Psychology at USC from 1957-65 and then moved into teaching Library Science at UCLA from 1965. In 1967 Borko left his role at the Systems Development Corporation and continued as a full-time professor at UCLA until his retirement in 1993.. From 1961 to 1995 Borko authored and co-authored over 100 articles on new developments in the field as well as the historiography of information science. He served as an editor of the Journal of Educational Data Processing from 1963-1975 and as President of the American Society for Information Science in 1966 == Partial list of works == Borko, H. (1962, May). The construction of an empirically based mathematically derived classification system. In Proceedings of the May 1-3, 1962, spring joint computer conference (pp. 279-289). Borko, H., & Bernick, M. (1963). Automatic document classification. Journal of the ACM (JACM), 10(2), 151-162. Borko, H. (1964). The Storage and Retrieval of Educational Information. Journal of Teacher Education, 15(4), 449-452. Borko, H. (1964). Measuring the reliability of subject classification by men and machines. American Documentation, 15(4), 268-273. Borko, H. (1965). The conceptual foundations of information systems. Borko, H. (1968), Information science: What is it?†. Amer. Doc., 19: 3-5. https://doi.org/10.1002/asi.5090190103 Borko, H. (1970). Experiments in book indexing by computer. Information storage and retrieval, 6(1), 5-16. Borko, H. (1985). An introduction to computer-based library systems (Lucy A. Tedd). Education for Information, 3(1), 61.

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  • Keyword extraction

    Keyword extraction

    Keyword extraction is tasked with the automatic identification of terms that best describe the subject of a document. Key phrases, key terms, key segments or just keywords are the terminology which is used for defining the terms that represent the most relevant information contained in the document. Although the terminology is different, function is the same: characterization of the topic discussed in a document. The task of keyword extraction is an important problem in text mining, information extraction, information retrieval and natural language processing (NLP). == Keyword assignment vs. extraction == Keyword assignment methods can be roughly divided into: keyword assignment (keywords are chosen from controlled vocabulary or taxonomy) and keyword extraction (keywords are chosen from words that are explicitly mentioned in original text). Methods for automatic keyword extraction can be supervised, semi-supervised, or unsupervised. Unsupervised methods can be further divided into simple statistics, linguistics or graph-based, or ensemble methods that combine some or most of these methods.

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  • Recommender system

    Recommender system

    A recommender system, also called a recommendation algorithm, recommendation engine, or recommendation platform, is a type of information filtering system that suggests items most relevant to a particular user. The value of these systems becomes particularly evident in scenarios where users must select from a large number of options, such as products, media, or content. Major social media platforms and streaming services rely on recommender systems that employ machine learning to analyze user behavior and preferences, thereby enabling personalized content feeds. Typically, the suggestions refer to a variety decision-making processes, including the selection of a product, musical selection, or online news source to read. The implementation of recommender systems is pervasive, with commonly recognised examples including the generation of playlist for video and music services, the provision of product recommendations for e-commerce platforms, and the recommendation of content on social media platforms and the open web. These systems can operate using a single type of input, such as music, or multiple inputs from diverse platforms, including news, books and search queries. Additionally, popular recommender systems have been developed for specific topics, such as restaurants and online dating services. Recommender systems have also been developed to explore research articles and experts, collaborators, and financial services. A content discovery platform is a software recommendation platform that employs recommender system tools. It utilizes user metadata in order to identify and suggest relevant content, whilst reducing ongoing maintenance and development costs. A content discovery platform delivers personalized content to websites, mobile devices, and set-top boxes. A large range of content discovery platforms currently exist for various forms of content ranging from news articles and academic journal articles to television. As operators compete to serve as the gateway to home entertainment, personalized television emerges as a key service differentiator. Academic content discovery has recently become another area of interest, the emergence of numerous companies dedicated to assisting academic researchers in keeping up to date with relevant academic content and facilitating serendipitous discovery of new content. == Overview == Recommender systems usually make use of either or both collaborative filtering and content-based filtering, as well as other systems such as knowledge-based systems. Collaborative filtering approaches build a model from a user's past behavior (e.g., items previously purchased or selected and/or numerical ratings given to those items) as well as similar decisions made by other users. This model is then used to predict items (or ratings for items) that the user may have an interest in. Content-based filtering approaches utilize a series of discrete, pre-tagged characteristics of an item in order to recommend additional items with similar properties. === Example === The differences between collaborative and content-based filtering can be demonstrated by comparing two early music recommender systems, Last.fm and Pandora Radio. We can also look at how these methods are applied in e-commerce, for example, on platforms like Amazon. Last.fm creates a "station" of recommended songs by observing what bands and individual tracks the user has listened to on a regular basis and comparing those against the listening behavior of other users. Last.fm will play tracks that do not appear in the user's library, but are often played by other users with similar interests. As this approach leverages the behavior of users, it is an example of a collaborative filtering technique. Pandora uses the properties of a song or artist (a subset of the 450 attributes provided by the Music Genome Project) to seed a "station" that plays music with similar properties. User feedback is used to refine the station's results, deemphasizing certain attributes when a user "dislikes" a particular song and emphasizing other attributes when a user "likes" a song. This is an example of a content-based approach. In e-commerce, Amazon's well-known "customers who bought X also bought Y" feature is a prime example of collaborative filtering. It also uses content-based filtering when it recommends a book by the same author you've previously read or a pair of shoes in a similar style to ones you've viewed. Each type of system has its strengths and weaknesses. In the above example, Last.fm requires a large amount of information about a user to make accurate recommendations. This is an example of the cold start problem, and is common in collaborative filtering systems. Whereas Pandora needs very little information to start, it is far more limited in scope (for example, it can only make recommendations that are similar to the original seed). === Alternative implementations === Recommender systems are a useful alternative to search algorithms since they help users discover items they might not have found otherwise. Of note, recommender systems are often implemented using search engines indexing non-traditional data. In some cases, like in the Gonzalez v. Google Supreme Court case, may argue that search and recommendation algorithms are different technologies. Recommender systems have been the focus of several granted patents, and there are more than 50 software libraries that support the development of recommender systems including LensKit, RecBole, ReChorus and RecPack. == History == Elaine Rich created the first recommender system in 1979, called Grundy. She looked for a way to recommend users books they might like. Her idea was to create a system that asks users specific questions and classifies them into classes of preferences, or "stereotypes", depending on their answers. Depending on users' stereotype membership, they would then get recommendations for books they might like. Another early recommender system, called a "digital bookshelf", was described in a 1990 technical report by Jussi Karlgren at Columbia University, and implemented at scale and worked through in technical reports and publications from 1994 onwards by Jussi Karlgren, then at SICS, and research groups led by Pattie Maes at MIT, Will Hill at Bellcore, and Paul Resnick, also at MIT, whose work with GroupLens was awarded the 2010 ACM Software Systems Award. Montaner provided the first overview of recommender systems from an intelligent agent perspective. Adomavicius provided a new, alternate overview of recommender systems. Herlocker provides an additional overview of evaluation techniques for recommender systems, and Beel et al. discussed the problems of offline evaluations. Beel et al. have also provided literature surveys on available research paper recommender systems and existing challenges. == Approaches == === Collaborative filtering === One approach to the design of recommender systems that has wide use is collaborative filtering. Collaborative filtering is based on the assumption that people who agreed in the past will agree in the future, and that they will like similar kinds of items as they liked in the past. The system generates recommendations using only information about rating profiles for different users or items. By locating peer users/items with a rating history similar to the current user or item, they generate recommendations using this neighborhood. This approach is a cornerstone for e-commerce sites that analyze the purchasing patterns of thousands of users to suggest what you might like. Collaborative filtering methods are classified as memory-based and model-based. A well-known example of memory-based approaches is the user-based algorithm, while that of model-based approaches is matrix factorization (recommender systems). A key advantage of the collaborative filtering approach is that it does not rely on machine analyzable content and therefore it is capable of accurately recommending complex items such as movies without requiring an "understanding" of the item itself. Many algorithms have been used in measuring user similarity or item similarity in recommender systems. For example, the k-nearest neighbor (k-NN) approach and the Pearson Correlation as first implemented by Allen. When building a model from a user's behavior, a distinction is often made between explicit and implicit forms of data collection. Examples of explicit data collection include the following: Asking a user to rate an item on a sliding scale. Asking a user to search. Asking a user to rank a collection of items from favorite to least favorite. Presenting two items to a user and asking him/her to choose the better one of them. Asking a user to create a list of items that he/she likes (see Rocchio classification or other similar techniques). Examples of implicit data collection include the following: Observing the items that a user views in an online store, media library, or other repository of med

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  • Algorithm

    Algorithm

    In mathematics and computer science, an algorithm ( ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a heuristic is an approach to solving problems without well-defined correct or optimal results. For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an effective method, an algorithm can be expressed within a finite amount of space and time and in a well-defined formal language for calculating a function. Starting from an initial state and input, a computation occurs at each step, eventually producing output and terminating. The transition between states can be non-deterministic; randomized algorithms incorporate random input. == Etymology == Around 825 AD, Persian scientist and polymath Muḥammad ibn Mūsā al-Khwārizmī wrote kitāb al-ḥisāb al-hindī ("Book of Indian computation") and kitab al-jam' wa'l-tafriq al-ḥisāb al-hindī ("Addition and subtraction in Indian arithmetic"). In the early 12th century, Latin translations of these texts involving the Hindu–Arabic numeral system and arithmetic appeared, for example Liber Alghoarismi de practica arismetrice, attributed to John of Seville, and Liber Algoritmi de numero Indorum, attributed to Adelard of Bath. Here, alghoarismi or algoritmi is the Latinization of Al-Khwarizmi's name; the text starts with the phrase Dixit Algoritmi, or "Thus spoke Al-Khwarizmi". The word algorism in English came to mean the use of place-value notation in calculations; it occurs in the Ancrene Wisse from circa 1225. By the time Geoffrey Chaucer wrote The Canterbury Tales in the late 14th century, he used a variant of the same word in describing augrym stones, stones used for place-value calculation. In the 15th century, under the influence of the Greek word ἀριθμός (arithmos, "number"; cf. "arithmetic"), the Latin word was altered to algorithmus. By 1596, this form of the word was used in English, as algorithm, by Thomas Hood. == Definition == One informal definition is "a set of rules that precisely defines a sequence of operations", which would include all computer programs, and any bureaucratic procedure or cook-book recipe. In general, a program is an algorithm only if it stops eventually. Formally, algorithm is an explicit set of instructions to produce an output, that can be followed by a computer or a human performing specific operations on symbols.. == History == === Ancient algorithms === Step-by-step procedures for solving mathematical problems have been recorded since antiquity. This includes in Babylonian mathematics (around 2500 BC), Egyptian mathematics (around 1550 BC), Indian mathematics (around 800 BC and later), the Ifa Oracle (around 500 BC), Greek mathematics (around 240 BC), Chinese mathematics (around 200 BC and later), and Arabic mathematics (around 800 AD). The earliest evidence of algorithms is found in ancient Mesopotamian mathematics. A Sumerian clay tablet found in Shuruppak near Baghdad and dated to c. 2500 BC describes the earliest division algorithm. During the Hammurabi dynasty c. 1800 – c. 1600 BC, Babylonian clay tablets described algorithms for computing formulas. Algorithms were also used in Babylonian astronomy. Babylonian clay tablets describe and employ algorithmic procedures to compute the time and place of significant astronomical events. Algorithms for arithmetic are also found in ancient Egyptian mathematics, dating back to the Rhind Mathematical Papyrus c. 1550 BC. Algorithms were later used in ancient Hellenistic mathematics. Two examples are the Sieve of Eratosthenes, which was described in the Introduction to Arithmetic by Nicomachus, and the Euclidean algorithm, which was first described in Euclid's Elements (c. 300 BC).Examples of ancient Indian mathematics included the Shulba Sutras, the Kerala School, and the Brāhmasphuṭasiddhānta. In the 9th century, Muḥammad ibn Mūsā al-Khwārizmī revolutionized the field by establishing the algorithm as a systematic, finite sequence of logical steps to solve mathematical problems. In his influential work, The Compendious Book on Calculation by Completion and Balancing, he moved beyond specific numerical solutions to introduce general procedures for algebraic reduction and balancing. This transformed mathematics into a 'mechanical' process of well-defined rules—a fundamental shift that laid the groundwork for modern algorithmic theory. The Latin translation of his arithmetic treatise, titled Algoritmi de numero Indorum, led to the term algorithm being derived from the Latinization of his name, Algoritmi, specifically to describe this new rule-based approach to mathematics. The first cryptographic algorithm for deciphering encrypted code was developed by Al-Kindi, a 9th-century Arab mathematician, in A Manuscript On Deciphering Cryptographic Messages. He gave the first description of cryptanalysis by frequency analysis, the earliest codebreaking algorithm. === Computers === ==== Weight-driven clocks ==== Weight-driven clocks were a key European invention in Middle Ages, specifically the verge escapement mechanism producing the tick of mechanical clocks. Accurate automatic machines led to mechanical automata in the 13th century and computational machines—the difference and analytical engines of Charles Babbage and Ada Lovelace in the mid-19th century. Lovelace designed the first algorithm intended for a computer, Babbage's analytical engine, the first real Turing-complete computer, more than the mechanical calculators of the time. Although the full implementation of Babbage's second device was only built decades after her lifetime, Lovelace has been called "history's first programmer". ==== Electromechanical relay ==== The Jacquard loom, a precursor to punch cards, and telephone switching machines led to the development of the first computers. By the mid-19th century, the telegraph, was in use throughout the world. By the late 19th century, ticker tape (c. 1870s) and punch cards (c. 1890) were developed. Then came the teleprinter (c. 1910) with its punched-paper use of Baudot code on tape. Telephone-switching networks of electromechanical relays were invented in 1835. These led to the invention of the digital adding device by George Stibitz in 1937. While working in Bell Laboratories, he observed the "burdensome" use of mechanical calculators with gears, prompting him to experiment create an experimental digital adder at home. === Formalization === In 1928, a partial formalization of the modern concept of algorithms began with attempts to solve David Hilbert's Entscheidungsproblem (decision problem). Later formalizations were framed as attempts to define "effective calculability" or "effective method". Those formalizations included the Gödel–Herbrand–Kleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's Formulation 1 of 1936, and Alan Turing's Turing machines of 1936–37 and 1939. === Modern Algorithms === For decades, it was assumed that algorithm evolution progresses from heuristics to formal algorithms. A Symbolic integration provides a classic illustration. In 1961, James Slagle’s program SAINT used heuristics to solve 52 of 54 freshman calculus exercises from an MIT textbook (≈96%). In 1967, Larry Moses’s SIN refined the heuristics and achieved 100% success, though it remained heuristic. Finally, in 1969, Robert Risch introduced the Risch Algorithm with formal guarantees. This trajectory defined the traditional path: heuristics evolving until a definitive, guaranteed algorithm emerged. However, the rise of transformer-based AI has inverted this sequence — classical algorithms are now being displaced by heuristics once again. Algorithms have evolved and improved in many ways as time goes on. Common uses of algorithms today include social media apps like Instagram and YouTube. Algorithms are used as a way to analyze what people like and push more of those things to the people who interact with them. Quantum computing uses quantum algorithm procedures to solve problems faster. More recently, in 2024, NIST updated their post-quantum encryption standards, which includes new encryption algorithms to enhance defenses against attacks using quantum computing. == Representations == Algorithms can be expressed in many kinds of notation, including natural languages, pseudocode, flowcharts, drakon-charts, programming languages or control tables. Natural language expressions of algorithms tend to be verbose and ambiguous and are rarely used for complex or technical algor

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